SIGGRAPHITTI Archives | SIGGRAPH 2024 The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques Wed, 18 Sep 2024 13:54:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.5 ../../../wp-content/uploads/2023/10/cropped-favicon-32x32.png SIGGRAPHITTI Archives | SIGGRAPH 2024 32 32 Storytelling Through Medical Animations ../../../storytelling-through-medical-animations/index.html ../../../storytelling-through-medical-animations/index.html#respond Tue, 17 Sep 2024 13:54:17 +0000 ../../../index.html?p=5614 Imagine taking complex medical information and telling its story through animations. Prepare to be amazed as we sit down with the iso-form team from the SIGGRAPH 2024 Electronic Theater presentation “Doptelet Mechanism of Action” to chat about digital storytelling through medical animations. Read More

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Imagine taking complex medical information and telling its story through animations. Prepare to be amazed as we sit down with the iso-form team from the SIGGRAPH 2024 Electronic Theater presentation “Doptelet Mechanism of Action” to chat about digital storytelling through medical animations.

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Breaking the Boundaries of Virtual Reality ../../../breaking-the-boundaries-of-virtual-reality/index.html ../../../breaking-the-boundaries-of-virtual-reality/index.html#respond Tue, 20 Aug 2024 22:21:54 +0000 ../../../index.html?p=5602 Join SIGGRAPH 2024 VR Theater Director Yangos Hadjiyannis and five of this year’s VR Theater contributors in a dynamic conversation that uncovers the cutting-edge innovations showcased in the VR Theater. Discover what makes VR at SIGGRAPH 2024 unique, highlighting the distinctive features that set the SIGGRAPH 2024 experience apart from Read More

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Join SIGGRAPH 2024 VR Theater Director Yangos Hadjiyannis and five of this year’s VR Theater contributors in a dynamic conversation that uncovers the cutting-edge innovations showcased in the VR Theater. Discover what makes VR at SIGGRAPH 2024 unique, highlighting the distinctive features that set the SIGGRAPH 2024 experience apart from the rest.

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Creating Cinema’s Most Iconic Primates ../../../creating-cinemas-most-iconic-primates/index.html ../../../creating-cinemas-most-iconic-primates/index.html#respond Tue, 23 Jul 2024 20:45:32 +0000 ../../../index.html?p=5583 From King Kong to Caesar, the Wētā FX team has played an integral role in creating some of the most iconic primates in cinematic history. Enjoy a riveting discussion that offers you a behind-the-scenes look at how these primates we have grown to love are created. Read More

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From King Kong to Caesar, the Wētā FX team has played an integral role in creating some of the most iconic primates in cinematic history. Enjoy a riveting discussion that offers you a behind-the-scenes look at how these primates we have grown to love are created.

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What’s Next in Research ../../../whats-next-in-research/index.html ../../../whats-next-in-research/index.html#respond Thu, 20 Jun 2024 19:21:06 +0000 ../../../index.html?p=5422 SIGGRAPH 2024 is proud to highlight these award-winning Technical Papers. Learn more about the Best Papers, Honorable Mentions, and Test-of-Time awardees, and prepare to explore what’s next in research at SIGGRAPH 2024. Read More

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SIGGRAPH 2024 is proud to highlight these award-winning Technical Papers. Learn more about the Best Papers, Honorable Mentions, and Test-of-Time awardees, and prepare to explore what’s next in research at SIGGRAPH 2024.

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Real-Time Audio and Graphics in Games ../../../real-time-audio-and-graphics-in-games/index.html ../../../real-time-audio-and-graphics-in-games/index.html#respond Wed, 22 May 2024 15:04:46 +0000 ../../../index.html?p=5321 In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Courses Chair Ruth West engages in an insightful conversation with audio and graphics experts Aaron McLeran, Felipe Romero, and Max Hayes. Together, they dive into the fascinating world of synesthetic connections between real-time audio and graphics within games, contemplating the future landscape Read More

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In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Courses Chair Ruth West engages in an insightful conversation with audio and graphics experts Aaron McLeran, Felipe Romero, and Max Hayes. Together, they dive into the fascinating world of synesthetic connections between real-time audio and graphics within games, contemplating the future landscape of spatial and multimodal immersive experiences.

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The Future of Real-Time Rendering ../../../the-future-of-real-time-rendering/index.html ../../../the-future-of-real-time-rendering/index.html#respond Thu, 18 Apr 2024 18:34:36 +0000 ../../../index.html?p=5231 In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Conference Chair Andrés Burbano sits down with Natalya Tatarchuk, chief technology officer at Activision and frequent SIGGRAPH contributor. Tune in for an exciting conversation that will leave you feeling inspired to be part of the next era of computer graphics and real-time Read More

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In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Conference Chair Andrés Burbano sits down with Natalya Tatarchuk, chief technology officer at Activision and frequent SIGGRAPH contributor. Tune in for an exciting conversation that will leave you feeling inspired to be part of the next era of computer graphics and real-time rendering.

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Motion Capture, Machine Learning, and AI ../../../motion-capture-machine-learning-and-ai/index.html ../../../motion-capture-machine-learning-and-ai/index.html#respond Wed, 20 Mar 2024 18:04:35 +0000 ../../../index.html?p=5140 Looking for some inspiration before you submit your groundbreaking work to the SIGGRAPH 2024 Real-Time Live! program? Embark on a creative deep dive with the team behind SIGGRAPH 2023 Real-Time Live! selection “Suit Up: AI MoCap”, and discover how their marker-based method pushed the boundaries of motion capture. Read More

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Looking for some inspiration before you submit your groundbreaking work to the SIGGRAPH 2024 Real-Time Live! program? Embark on a creative deep dive with the team behind SIGGRAPH 2023 Real-Time Live! selection “Suit Up: AI MoCap”, and discover how their marker-based method pushed the boundaries of motion capture.

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The Essence of Animation ../../../the-essence-of-animation/index.html ../../../the-essence-of-animation/index.html#respond Wed, 21 Feb 2024 21:47:52 +0000 ../../../index.html?p=5049 SIGGRAPH 2024 is thrilled to welcome double-Academy Award winner, co-founder and Chief Scientific Officer of Soul Machines, and Director of the Laboratory for Animate Technologies at the Auckland Bioengineering Institute Dr. Mark Sagar to the keynote stage this July. Before you hear from Sagar at SIGGRAPH 2024, learn more about Read More

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SIGGRAPH 2024 is thrilled to welcome double-Academy Award winner, co-founder and Chief Scientific Officer of Soul Machines, and Director of the Laboratory for Animate Technologies at the Auckland Bioengineering Institute Dr. Mark Sagar to the keynote stage this July. Before you hear from Sagar at SIGGRAPH 2024, learn more about him and his work on interactive, digital, artificial characters.

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Advancing 3D Facial Technology ../../../advancing-3d-facial-technology/index.html ../../../advancing-3d-facial-technology/index.html#respond Wed, 17 Jan 2024 23:08:14 +0000 ../../../index.html?p=4890 The ACM SIGGRAPH Blog team sat down with Qixuan Zhang, a member of the group behind the magic of “DreamFace,” a tool for generating personalized 3D faces. Check out this blog to learn how the team turned their dream into the next AR reality, and get inspired for your own Read More

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The ACM SIGGRAPH Blog team sat down with Qixuan Zhang, a member of the group behind the magic of “DreamFace,” a tool for generating personalized 3D faces. Check out this blog to learn how the team turned their dream into the next AR reality, and get inspired for your own Technical Papers submission. 

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Manipulating Games in Real Time ../../../manipulating-games-in-real-time/index.html ../../../manipulating-games-in-real-time/index.html#respond Tue, 02 Jan 2024 20:39:40 +0000 ../../../index.html?p=4847 As we close out the year, let’s rewind to some of the incredible content presented at SIGGRAPH 2023. Check out this replay of the Talk “Using Pre-visualization to Bring HBO’s ‘The Last of Us’ to Life.” Listen in to discover advancements in pre-visualization, and tune into the audience Q&A.  Read Read More

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As we close out the year, let’s rewind to some of the incredible content presented at SIGGRAPH 2023. Check out this replay of the Talk “Using Pre-visualization to Bring HBO’s ‘The Last of Us’ to Life.” Listen in to discover advancements in pre-visualization, and tune into the audience Q&A. 

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