Save the date for SIGGRAPH 2025, 10–14 August in Vancouver!
Immersive and Experiential
Immersive Pavilion
Immersive technologies and interactive techniques enhance the way we interact and solve pragmatic needs for everyday life at work and at play. Experience the evolution of AR, VR, MR, interactive projection mapping, multi-sensory technologies, and more with the Immersive Pavilion.
Best in Show
Congratulations to “MOFA: Multiplayer Omnipresent Fighting Arena” (Botao Amber Hu, Reality Design Lab), recipient of the SIGGRAPH 2024 Immersive Pavilion Best in Show Award!
About MOFA: Multiplayer Omnipresent Fighting Arena
MOFA, a game framework that uses HoloKit X headsets, explores the design space of synchronous asymmetric bodily interplay in spontaneous collocated mixed reality. MOFA game prototypes like “The Ghost,” “The Dragon,” and “The Duel,” inspired by fantastic fiction scenarios, demonstrate that the strategic involvement of non-headset-wearers significantly enhances social engagement.
Sunday, 28 July–Wednesday, 31 July, 1–3 pm
Immersive Pavilion Work in Progress Space
This collaborative, drop-in space is for anyone working with immersive technology to set up their work and get feedback from others in the industry! Students, educators, contributors, or any sort of other attendees are invited to show off projects and provide insightful reactions to your fellow immersive developers. Make sure to bring your laptop and headset to set up your work for others to try, and utilize the tables and space to ask for questions or advice from the bright minds that attend SIGGRAPH!
Where: Experience Hall Demo Area, find the open table area in front of Emerging Technologies and the Immersive Pavilion in the Experience Hall!
Submit To Immersive Pavilion
The SIGGRAPH 2024 Immersive Pavilion gathers outstanding content in virtual reality, augmented reality, mixed reality, and beyond! This is a place for contributors and participants to engage in critical discourse on the latest interactive breakthroughs and support for hybrid environments. The Immersive Pavilion seeks submissions with these criteria in mind. First, experiential content is non-narrative based. This includes interactive techniques that solve pragmatic needs for productivity, development, and design challenges — all of which are encouraged. But it also includes social experiences, games, and artistic expression. Second, the Immersive Pavilion is platform-agnostic and can include augmented, virtual, and mixed reality; interactive projection mapping; or multi-sensory installations, among others.
We seek work that reflects the exciting evolution of AR, VR, and MR, particularly in terms of interaction, showing their unique features, and how they are shaping the future of our lives.
SIGGRAPH recognizes that diverse contributions stem from academic, professional, and independent fronts, awarding Best in Show and publishing abstracts in the ACM Digital Library.
Diversity, Equity and Inclusion
SIGGRAPH prioritizes conversations and industry contributions that spotlight how diversity, equity, and inclusion makes our communities, industries, and teams stronger. Conference programs provide a safe place to grow, discuss, and learn from one another and to bridge boundaries with the goal of making our community more inclusive and accessible to all. ACM SIGGRAPH encourages submissions that spotlight DEI content across every SIGGRAPH program.
Derek Ham
SIGGRAPH 2024 Immersive Pavilion Chair
How To Submit
Building a desirable future through computer graphics and interactive techniques starts with you and your contributions to and participation in SIGGRAPH 2024. We are excited that you are submitting your work for consideration.
Before Submitting
Before you prepare a proposal, please carefully review these topics of interest for the SIGGRAPH 2024 Immersive Pavilion.
XR for Health and Wellbeing: Virtual, augmented, and mixed reality in areas of health and medical applications. This is inclusive of any applications that are about health and wellbeing at the scale of the mind, body, and healthy communities.
XR for Education: using immersive techniques including, but not limited to, education, visualization, or training.
XR for Artistic Expression: installations and demonstrations especially those that emphasize connection, co-presence, and multi-sensory techniques.
XR for the Future of Gaming: installations and demonstrations especially those that emphasize connection, co-presence, and multi-sensory techniques for play and games.
XR Live: applications that demonstrate live and real time performance techniques, including but not limited to dance, music, and theatrical performances. Applications that focus on the future of both performance and audience experience are encouraged.
XR Sound and Sensory: installations that move beyond the visual applications of VR, AR, MR but look to engage the senses in a more immersive way including sound, taste, touch, and smell.
The Immersive Pavilion is seeking content-driven and interactive projects that:
- Demonstrate a unique type of interactive and/or immersive experience.
- Utilize the latest technology in immersive environments. For example, wireless, untethered, head-mounted displays for AR or VR; projection mapping interfaces combined with gestural and real-time eye tracking within an augmented or virtual environment; etc.
- Influence our day-to-day lives as practical applications or creative tools, or improve our relationships with each other and the world around us.
- Can be experienced concurrently by multiple persons, either co-located or remotely.
Submissions
Log into the submission portal, select the “Make a New Submission” tab, select ”General Submissions,” and then select “Immersive Pavilion” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.
Please note that all Emerging Technologies, Immersive Pavilion, and Labs presentations will be juried together, and the jury makes a final determination in which program the submission best fits.
With your submission, please be aware of these fields:
- Contributor information. Full names of primary content creators/presenters. (Please note: Each contributor must be identified with their full name, affiliation, and a unique email address. Duplicate email addresses within a submission are not allowed.)
- Title, a 50-word description of your project that we can use in promotional materials if your work is accepted, running length, genre.
- Final representative image (.jpg, .jpeg, .png), with up to five additional images.
- Abstract. This is a document that outlines what SIGGRAPH 2024 participants will experience. A good abstract serves as an overview of your submission, provides background information, and highlights the novelty of your submission.The document you submit for review should be a single column PDF, which can be prepared in Microsoft Word or LaTeX – we recommend the use of LaTeX, and the “manuscript” parameter to the \documentclass will prepare the PDF as a one-column document: \documentclass[manuscript]{acmart} If you are using Microsoft Word to prepare your submission, print the document to a PDF fileThis “submitted for review” PDF may be more than two pages in length.If accepted for presentation, the final PDF version of your documentation must be no more than two pages in length, including references, and will be generated in TAPS from your Microsoft Word or LaTeX source material.Abstracts should include authors’ names and affiliations, as the review process is “single blind.”
- A floor plan. This should include size, space, and environmental requirements to display your work on-site. Please indicate where you would like to place tables, chairs, your installation space, lighting requirements, and any equipment that needs to be suspended above the floor. It is important to label the plan with dimensions, and you may use whichever unit of length you are comfortable with (meters or feet). Please keep in mind that the standard area for each selected work is 10 x 10 feet, and we recommend fitting your presentation within this area. SIGGRAPH 2024 will provide some standardized support and services for your demonstration and will connect you to the appropriate vendors to include tools and support beyond the standardized offerings. The contributors are responsible for bringing the hardware needed for the experience demonstration.
- A logistics plan. This plan further describes requirements for your proposed installation. Important details must include unique staging and handling concerns, time required to set up, diagrams for space utilization (including any overhead requirements, such as clearances or hanging suspensions), number of people required to set up and/or present, dependence on radio/wireless control elements, or any other aspects of your demo, including how loud the demo is. If in doubt, no detail is too small to include here for conference planners. Remember: If your proposal is accepted, your installation must be presented for the duration of the conference (five days, all day), so please ensure you include chairs for each presenter in your group in the space layout.
- Video to be evaluated. Make sure that the video submitted represents the entirety of your experience.
- Optional application executable files, and optional trailer. Please specify the minimum specs of the hardware(s) required to run your files (e.g., VR headset model).
- Website and URL for conference publicity and media/participant inquiries.
Finally, if you are hosting application file(s), please supply the link, login credentials, product key, or coupon information. Please be sure these credentials can be used by more than one person. If you need to supply a unique code per person, providing 15 credential codes is recommended to ensure the entire jury and SIGGRAPH committee can review your work.
For additional submission information, see the Submission FAQ.
Evaluation
A jury of experts from diverse backgrounds will select the top-rated submissions for presentation at SIGGRAPH 2024.
Submissions will be evaluated on the following criteria:
- Innovative: Does the experience utilize new technologies, processes, and research from the past 12 months? Does it push the boundaries of creativity?
- Immersion: Is the submission able to engage and immerse a participant or multiple participants in an experience? Does the installation, demonstration, or performance inspire awe?
- Interactivity: Does the installation, demonstration, or performance require audience participation? How intuitive is the interactivity?
- Utility: Does the project demonstrate a use of immersive technology in a way that enhances or benefits an existing workflow or process?
- Collaborative: Will multiple people be able to participate at the same time? Does each participant have an active role?
All submitters will be notified of their submission status: accepted, conditionally accepted, or rejected.
Non-Disclosure Agreements
SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on patents and confidentiality, see the Submission FAQ.
Upon Acceptance
- Contributors will receive acceptance or rejection notices via email early May 2024. If your Immersive Pavilion installation is accepted you will also receive an email from “rightsreview@acm.org” with a link to your ACM Rights Management form within 72 hours of notification of acceptance of your work to the conference.Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2024 programs — Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.
- Complete Stage 2: Program Materials by Friday, 10 May 2024, which includes:
- Provide the name and email of the contributor to receive and distribute the contributor registration codes.
- Review your submission to confirm or update the list of contributor(s), affiliation(s), and 50-word summary statement suitable for conference publicity.
- Update your auxiliary images and video (required).
- Provide a valid ORCID identifier — ACM requires that all accepted contributors register and provide ACM with valid ORCID identifiers prior to publication. Corresponding contributors are responsible for collecting these ORCID identifiers from co-contributors and providing them to ACM as part of the ACM eRights selection process.
- You and your co-contributors can create and register your ORCID identifier at https://orcid.org/register. ACM only requires you to complete the initial ORCID registration process. However, ACM encourages you to take the additional step to claim ownership of all of your published works via the ORCID site.
- PublicationIf your submission is accepted, you must prepare and submit a revised abstract for inclusion in the ACM Digital Library (two pages maximum). This abstract must be submitted by Friday, 17 May 2024. Please prepare your abstract using these templates and instructions.When your rights form has been delivered to ACM, you will then receive an email from “tapsadmin@aptaracorp.awsapps.com” with information about the preparation and delivery of your material to TAPS for publication.Please make sure that emails from “rightsreview@acm.org” and “tapsadmin@aptaracorp.awsapps.com” are part of the “allow list” in your email program so that you do not miss these email messages.The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library. The TAPS-generated PDF of your abstract must be no more than two pages in length, including references.
You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by Friday, 17 May 2024. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2024.
Information about the preparation and delivery of your final material to TAPS also can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html.
- In-Person Experience
- If your installation is accepted, you are required to: Attend in-person at SIGGRAPH 2024 in Denver.
- Personnel Support – If your installation is accepted, you are required to have at least one person present at your installation during the published hours of the program to which you are accepted. This is inclusive of staffing your installation during lunch breaks and/or when you may be presenting an Experience Presentation (if applicable). Contributors will be able to take short breaks throughout the day. Travel support is not provided. Limited conference registration is available for selected installation contributors.
- Booth Staffing for Physical Installations Is Required for the Following Conference Hours:Sunday, 28 July, 1:30–5 pm
Monday, 29 July, 11 am–5 pm
Tuesday, 30 July, 11 am–5 pm
Wednesday, 31 July, 11 am–5 pm
Thursday, 1 August, 11 am–3:30 pm - What’s Provided by SIGGRAPH for Your Installation SpaceSIGGRAPH strives to support accepted contributors with the display of installations at the conference. At a base level, SIGGRAPH will provide:
- 8’ high black drape on three (3) sides of installation space
- 6’L x 30”H black-skirted table
- Two (2) Chairs
- Wastebasket
- Two (2) 20 AMP Outlet
SIGGRAPH and accepted contributors will work together to determine the exact needs of each installation. SIGGRAPH will try to cover expenses for some additional setup needs, however, for specialized equipment, technology, furnishings, carpeting, or rigging, contributors may need to rent items at a cost.
Note: We encourage you to fit your demo within a 10 x 10 foot area and remember that you are responsible for bringing the equipment (i.e., hardware) needed to run your demo at the conference.
- Shipping of Equipment and Insuring EquipmentIf your installation is accepted, you are responsible for bringing or shipping any necessary equipment to Denver before the conference, and you also are responsible for the return shipment of the equipment. Some equipment may be rented at the conference.
- SIGGRAPH Contributor Advertising and Promotion PoliciesSIGGRAPH does not allow advertising or promotion within the conference venues by contributors or in programs other than in the Exhibition, or if it has been previously approved by Exhibition Management, as it is incompatible with our stated mission, disrupts the aesthetics, and is considered an interruption of the attendee’s experience. Conference programs should focus on the presentation and furthering the attendee experience. Any promotion of logos, signs or organizations is not allowed unless previously approved. Because contributors to the conference program are selected through a jury process or curated into the conference, they do not pay for the space allocated and are recognized with SIGGRAPH Conference registrations. SIGGRAPH does provide opportunities to companies who want to promote products in other manners. Inquiries about promotional opportunities can be addressed to exhibits@siggraph.org.
- Presenter RecognitionContributor Registration Benefit: Up to two contributors per accepted installation receives a 100% complimentary Full Conference registration.and
Contributor Registration Benefit: Up to two contributors per accepted installation receives a 100% complimentary Experience registration.
To present your installation at SIGGRAPH 2024 contributors must be registered at the Experience and above registration level.
You will receive an email by early June explaining how to access the registration discount code as well as instructions for registering. The contributors using the discount codes are eligible for the early-bird registration rate regardless of when registration is completed. Any additional contributors that will be attending the Immersive Pavilion program are also required to register at the appropriate registration level for the program, and prevailing registration rates will apply.
Safety Guidelines for In-Person
HEALTH & SAFETY WARNINGS: To reduce the risk of personal injury, discomfort, or property damage, please ensure that you include any information necessary warning all users of the headset experience. These warnings might include:
- Extreme sense of motion and balance.
- Experiences that induce emotional stress or anxiety.
- Flashing lights: Some people may have severe dizziness, seizures, eye or muscle twitching, or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV, playing video games, or experiencing virtual reality, even if they have never had a seizure or blackout before or have no history of seizures or epilepsy. Such seizures are more common in children and young people under the age of 20. Anyone who experiences any of these symptoms should discontinue use of the headset and see a doctor. Anyone who previously has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should see a doctor before using the headset.
SANITATION & SAFETY PROCEDURES: To respond to sanitation and health guidelines, we are asking contributors to consider the following:
- Put procedures in place to wipe down any equipment that comes into contact with participants. This includes VR headsets, controllers, and any other third-party devices that require human contact.
- Consider having secondary equipment to rotate in between use to allow for deep cleaning and sanitation.
- Consider issuing disposable latex gloves for any participants who wish to minimize contact with equipment.
- Please ask any participants who have any transferring contagious conditions like conjunctivitis (pink eye) or any other (particularly of the eyes, skin, or scalp) to not engage with any of the provided headsets or equipment.
- Any equipment, including a headset, should be cleaned between each use with skin-friendly, non-alcoholic, antibacterial wipes and with a dry microfiber cloth for the lenses. The contributors are responsible for bringing the materials they will use to clean their equipment.
- To reduce risk of electric shock, do not use any equipment that might become damaged during use in the conference (including any cables or wires that are exposed).
Timeline
21 February 2024, 22:00 UTC/GMT
Submission deadline
Early May 2024
Acceptance or rejection notices are sent to all submitters.
10 May 2024
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.
17 May 2024
Two-page abstract deadline. If we do not receive your two-page abstract by 27 May, you will not be allowed to present at SIGGRAPH 2024.
26 July 2024
Official publication date for the ACM Digital Library.
26-27 July 2024
Setup of installation
Please Note: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)
28 July–1 August 2024
SIGGRAPH 2024
Colorado Convention Center
Denver, Colorado