The Peak of Innovation


Have you ever wanted to build imaginary worlds, gaming spaces, and virtual and physical interactivity? What risks are you willing to take to attain the highest level of your knowledge base of digital tools and design techniques? SIGGRAPH 2024 Labs will transport you to new heights of innovation and equip you with learning environments and skills where your only deficit in the journey is your own imagination. Take on limitless possibilities and interact with countless tutorials, workshops, hands-on classrooms, demonstrations, and installations conferencewide from Courses, Technical Papers, Real-Time-Live, Art Gallery, and more.

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Submit To Labs

The SIGGRAPH 2024 Labs program is where the most advanced computer graphics and interactive techniques combine with hands-on learning to create a unique experience both for presenters and participants alike.

Labs hands-on classes, installations, and demos will be presented in-person at the conference and will allow participants to get their hands dirty and engage directly with research and creative projects. Potential submissions include (but are not limited to): working details from the Technical Papers, Art Papers, or other SIGGRAPH 2024 programs; discussions about prototyping and design in practice; technology overviews from experts in their field; use of AR/VR design tools; adaptive technology; high-speed imaging systems; motion-capture systems; animation techniques and processes; digital sculpting and modeling workflows; rapid-prototyping technologies; interactive drawing tools; physical computing devices or objects; and exploratory platforms.

Example Topics of Interest

  • Interactivity and engagement with virtual or physical displays
  • Practical or experimental techniques in experience design
  • New ways computer graphics and interactive techniques support adaptive technology to aid people in their day-to-day lives
  • Demonstrations of the use of handheld, wearable, or remote devices that explore relationships among the body, data capture, feedback, and usability
  • Demos from research projects — and code walkthroughs of same
  • 3D worlds design, including the processes, production, content generation, concepts, or strategies in 3D imaging, gaming, or wearables
  • AR/VR design tools and their application in interaction, usability, and playability relationships
  • Manufacturing technologies, including 3D printing and other techniques from the next wave of manufacturing technology
  • Audio and music software, hardware, and hacks at all levels
  • Small-scale electronics and technology projects and circuit bending that foster interactivity

Diversity, Equity and Inclusion
SIGGRAPH prioritizes conversations and industry contributions that spotlight how diversity, equity, and inclusion makes our communities, industries, and teams stronger. Conference programs provide a safe place to grow, discuss, and learn from one another and to bridge boundaries with the goal of making our community more inclusive and accessible to all. SIGGRAPH encourages submissions that spotlight DEI content across every SIGGRAPH program.

Jonah Brucker-Cohen
SIGGRAPH 2024 Labs Chair

How To Submit

Building a desirable future through computer graphics and interactive techniques starts with you and your contributions to and participation in SIGGRAPH 2024. We are excited that you are submitting your work for consideration.

Log into the submission portal, select the “Make a New Submission” tab, select ”General Submissions,” and then select “Labs” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.

Please note that all Emerging Technologies, Immersive Pavilion, and Labs submissions will be juried together, and the jury makes a final determination in which program the submission fits best.

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Submission Formats

Labs seeks demos, installations, and hands-on classes that appeal to varying levels of expertise and bring an element of participation and fun.

To Submit a ‘Hands-On’ Class
To submit a “hands-on” class, go to the “Make a New Submission” page and select “Labs.” In the “Presentation Format,” select “Hands-On Classes.” All hands-on classes must have specific and well-defined learning objectives. Hands-on classes are typically one hour. If your class is supported by having participants preload applications or content on their own devices, or to have gathered a short list of materials, please make this very clear in your submission.

To Submit a Presentation or Demo
Along with a description of the content and form of the presentation, please include the following:

  • What is the technology (hardware, software, etc.)
  • At what stage is the technology (research, early prototype, on the market, etc.)
  • Who is the technology intended to support (artists, professional studios, etc.)

Presentations and demos typically run from 20 minutes to one hour in length with questions.

To Submit an Installation

  • If your installation is accepted, you are required to have at least one person present at all times during the conference.
  • Provides hands-on creation with optional take away

In particular, all Labs submissions require:

  • Contributor information. Full names of primary content creators/presenters. (Please note: Each contributor must be identified with their full name, affiliation, and a unique email address. Duplicate email addresses within a submission are not allowed.)
  • Title, a 50-word description of your project that we can use in promotional materials if your work is accepted, running length, genre.
  • Final representative image. (.jpg, .jpeg, .png), that illustrates an important aspect of your submission. See Representative Image Guidelines. You may supply up to six images if they will help clarify your submission.
  • Abstract. A good abstract serves as an overview of your submission, provides technical details, method of presentation, the intended audience, and the expected takeaways. See Author Instructions for more information.The document you submit for review should be a single column PDF, which can be prepared in Microsoft Word or LaTeX – we recommend the use of LaTeX, and the “manuscript” parameter to the \documentclass will prepare the PDF as a one-column document:  \documentclass[manuscript]{acmart} If you are using Microsoft Word to prepare your submission, print the document to a PDF file

    This “submitted for review” PDF may be more than two pages in length.

    If accepted for presentation, the final PDF version of your documentation must be no more than two pages in length, including references, and will be generated in TAPS from your Microsoft Word or LaTeX source material.

    Abstracts should include authors’ names and affiliations, as the review process is “single blind.”

  • A video or application (optional).
  • Website and URL for conference publicity and media/attendee inquiries.
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Labs installations, “hands-on” classes, and demos should all be designed to engage and teach while producing a digital (and, in some cases, tangible) result. They also may take the form of a tutorial exercise that you will lead. Successful project submissions will have some or all of these attributes:

  • Innovative: Pushes the boundaries of creative process; uses design, computer graphics, or interactivity in exciting new ways.
  • Participatory: Involves participants in a meaningful, hands-on, productive experience. The project is active and has a tangible or persistent digital output that participants can keep.
  • Collaborative: Requires working in pairs or teams of practitioners or educators, or enables collaboration among participants engaged in the project.
  • Core: Teaches foundational concepts in artistic or creative studio practice; gives participants practice in essential digital or traditional analog skills.

Note: Your submission should not require a participant to purchase hardware (circuit boards, micro controllers, etc.) in order to participate in the class, but presentations that show what can be done with limited technology resources will be considered.

Non-Disclosure Agreements
SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on patents and confidentiality, see the Submission FAQ.

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Upon Acceptance

  1. Contributors will receive acceptance or rejection notices via email early May 2024. If your Labs Hands-On Class or Labs Installation is accepted you will also receive an email from “” with a link to your ACM Rights Management form within 72 hours of notification of acceptance of your work to the conference.Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2024 programs — Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.
  2. Complete Stage 2: Program Materials by Friday, 10 May 2024, which includes:
    1. Provide the name and email of the contributor to receive and distribute the contributor registration codes.
    2. Review your submission to confirm or update the list of contributor(s), affiliation(s), and 50-word summary statement suitable for conference publicity.
    3. Update your auxiliary images and video (required).
    4. Provide a valid ORCID identifier — ACM requires that all accepted contributors register and provide ACM with valid ORCID identifiers prior to publication. Corresponding contributors are responsible for collecting these ORCID identifiers from co-contributors and providing them to ACM as part of the ACM eRights selection process.You and your co-contributors can create and register your ORCID identifier at ACM only requires you to complete the initial ORCID registration process. However, ACM encourages you to take the additional step to claim ownership of all of your published works via the ORCID site.
  3. Publication

    If your submission is accepted, you must prepare and submit a revised abstract for inclusion in the ACM Digital Library (two pages maximum). This abstract must be submitted by Friday, 17 May 2024. Please prepare your abstract using these templates and instructions.When your rights form has been delivered to ACM, you will then receive an email from “” with information about the preparation and delivery of your material to TAPS for publication.

    Please make sure that emails from “” and “” are part of the “allow list” in your email program so that you do not miss these email messages.

    The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library. The TAPS-generated PDF of your abstract must be no more than two pages in length, including references.

    You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by Friday, 17 May 2024. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2024.

    Information about the preparation and delivery of your final material to TAPS also can be found at

  4. In-Person Experience
    1. If your installation or hands-on class is accepted, you are required to: Attend in-person at SIGGRAPH 2024 in Denver.
    2. Personnel Support – If your installation is accepted, you are required to have at least one person present at your installation during the published hours of the program to which you are accepted. This is inclusive of staffing your installation during lunch breaks and/or when you may be presenting an Experience Presentation (if applicable). Contributors will be able to take short breaks throughout the day. Travel support is not provided. Limited conference registration is available for selected installation contributors.
    3. Booth Staffing for Physical Installations Is Required for the Following Conference Hours: Sunday, 28 July, 1:30–5 pm
      Monday, 29 July, 11 am–5 pm
      Tuesday, 30 July, 11 am–5 pm
      Wednesday, 31 July, 11 am–5 pm
      Thursday, 1 August, 11 am–3:30 pm
    4. What’s Provided by SIGGRAPH for Your Installation Space

      SIGGRAPH strives to support accepted contributors with the display of installations at the conference. At a base level, SIGGRAPH will provide:

      • 8’ high black drape on three (3) sides of installation space
      • 6’L x 30”H black-skirted table
      • Two (2) Chairs
      • Wastebasket
      • Two (2) 20 AMP Outlet

      SIGGRAPH and accepted contributors will work together to determine the exact needs of each installation. SIGGRAPH will try to cover expenses for some additional setup needs, however, for specialized equipment, technology, furnishings, carpeting, or rigging, contributors may need to rent items at a cost.

      Note: We encourage you to fit your demo within a 10 x 10 foot area and remember that you are responsible for bringing the equipment (i.e., hardware) needed to run your demo at the conference.

    5. Shipping of Equipment and Insuring Equipment

      If your installation is accepted, you are responsible for bringing or shipping any necessary equipment to Denver before the conference, and you also are responsible for the return shipment of the equipment. Some equipment may be rented at the conference.

  5. SIGGRAPH Contributor Advertising and Promotion Policies

    SIGGRAPH does not allow advertising or promotion within the conference venues by contributors or in programs other than in the Exhibition, or if it has been previously approved by Exhibition Management, as it is incompatible with our stated mission, disrupts the aesthetics, and is considered an interruption of the attendee’s experience. Conference programs should focus on the presentation and furthering the attendee experience. Any promotion of logos, signs or organizations is not allowed unless previously approved. Because contributors to the conference program are selected through a jury process or curated into the conference, they do not pay for the space allocated and are recognized with SIGGRAPH Conference registrations. SIGGRAPH does provide opportunities to companies who want to promote products in other manners. Inquiries about promotional opportunities can be addressed to

  6. Presenter Recognition

    Labs Installations:

    Contributor Registration Benefit: Up to two contributors per accepted installation receives a 100% complimentary Full Conference registration.


    Contributor Registration Benefit: Up to two contributors per accepted installation receives a 100% complimentary Experience registration.

    Labs Hands-On Classes:

    Contributor Registration Benefit: Up to two contributors per accepted hands-on class receives a 100% complimentary Experience registration.

    To present your installation or hands-on class at SIGGRAPH 2024 contributors must be registered at the Experience and above registration level.

    You will receive an email by early June explaining how to access the registration discount code as well as instructions for registering. The contributors using the discount codes are eligible for the early-bird registration rate regardless of when registration is completed. Any additional contributors who will be presenting a Labs Hands-On Class or a Labs Installation are also required to register at the appropriate registration level for the program, and prevailing registration rates will apply.

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21 February 2024, 22:00 UTC/GMT
Submission deadline

Early May 2024
Acceptance or rejection notices are sent to all submitters.

10 May 2024
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.

17 May 2024
Two-page abstract deadline. If we do not receive your two-page abstract by 17 May, you will not be allowed to present at SIGGRAPH 2024.

A 30-second video to be used for promotional purposes is due.

26 July 2024
Official publication date for the ACM Digital Library.

26-27 July 2024
Setup of installation

Please Note: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

28 July–1 August 2024
Colorado Convention Center
Denver, Colorado

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