Engage and Inspire

Posters

Students, academics, artists, enthusiasts, and practitioners alike are invited to present new and ongoing research advancements in this forum designed for discussion, inspiration, and networking. Students and new researchers are especially encouraged to engage with SIGGRAPH via the Posters program.

Posters Hero Image

Submit To Posters

The SIGGRAPH Posters program is an interactive forum where students, researchers, artists, enthusiasts, and practitioners present their latest novel ideas and ongoing research. Posters authors discuss their work, receive feedback, inspire and find inspiration from others, and network with researchers and industry professionals.

Posters are shown at all times in a dedicated space at the conference, with timed poster sessions when authors talk to attendees. Select posters also participate in the Technical Papers discussion sessions.

Student authors are encouraged to submit to the Student Research Competition for the chance for their work to be highlighted, to receive a prize, and to progress to the ACM Student Research Competition Grand Finals!

Accepted posters will be published in the ACM Digital Library.

How To Submit

Building a desirable future through computer graphics and interactive techniques starts with you and your contributions to and participation in SIGGRAPH 2024. We are excited that you are submitting your Poster for consideration.

Relevant topics
SIGGRAPH 2024 Posters accepts submissions that explore traditional topics in computer graphics and interactive techniques, and in exciting new topics and applications in the field such as:

  • Adaptive and Assistive Technologies: New ways computer graphics and interactive techniques can help alternatively abled people in their day-to-day lives.
  • Augmented, Mixed, and Virtual Reality: Innovations and interactive techniques in tomorrow’s virtual and augmented realities.
  • Computer-aided Design (CAD) and Fabrication: Presentation of new ideas in CAD with practical applications to engineering, manufacturing, architectural rendering, and geometric design, among others.
  • Media Production: Ideas and applications in service of movie, TV, or media productions.
  • Games and Interactive Media: Techniques used in the development of content or experiences.
  • Generative Machine Learning: Using data and generative models to aid human creativity.
  • Human Experience: Health, home, and entertainment. The internet of things, the quantitative self, and immersive technologies have matured, and new data systems that support these innovations make way for more invention and interconnectedness.
  • Mobile Devices: Innovations and interactive techniques in mobile graphics.
  • Social Good: New ideas on how to use graphics and interactive techniques to help fight misinformation like deep fakes, climate change, or to improve diversity, equity, and inclusion in our representations.
  • Visualization: New approaches in computer-generated visual imagery and design in science, education, medicine, and visual analytics.
  • Unique: Perhaps your work does not fit into a traditional category — that’s great too!

Submission
Log in to the submission portal, select the “Make a New Submission” tab, and then select the Posters submission form. To preview the information you need to submit, view the Sample Submission Form. In particular, please note these fields:

  • Abstract: Two-page limit. A paper that describes the work that will be presented in your poster.
  • Submission categories and keywords: These help to assign appropriate jury members for review.
  • Video (Optional): 30 second limit. This helps to demonstrate animation, simulation, interaction, or performance qualities, and is essential to the reviewers in such cases. Depending on on-site facility, this may also be included in a program reel displayed near the physical posters at the conference.
  • Supplemental material (Optional): A zip file containing any other material to aid review.
  • Note that the poster abstract needs to stand on its own, i.e. not depend on optional materials (e.g., video or supplemental materials) to be understood. Additional materials may be added to aid understanding or deeper insight, but the poster abstract is what will drive the decision.

Note: No poster is required at submission time. If your work is accepted, then we will provide further instructions closer to the conference for how to produce your poster.

Posters Accepts Relevant Already-Published Works From Other Fields
We welcome contributions from other fields that have traditionally little overlap with computer graphics or interactive techniques. For example, a poster describing work already published in a cognitive science journal that brought novel ideas to the SIGGRAPH community could be accepted, and would be reviewed by the Jury for its contribution. Works already presented at small workshops or colloquia within the computer graphics and interactive techniques communities could also be accepted. However, the program does not accept work that has already been accepted as a publication within the computer graphics and interactive techniques communities. For example, a poster describing work already published in the journal Transactions on Visualization and Computer Graphics would not be accepted, nor would a poster describing work published at the Eurographics Symposium on Rendering.

English Review Service
Poster submissions may use the English Review Service and submit by 10 April 2024.

If the English Review Service does not complete their work by the Posters submission deadline, then there is no extension. The English Review Service makes no guarantee for service turnaround, and is administered separately from the conference program. For the best chance of having your submission reviewed by the English Review Service on time, please make sure it is submitted and marked “complete” in the submission system at least 14 days before the submission deadline.

Poster Submission
For 2024, we will use vertical format posters. Your printed poster should be no more than 3.5 feet wide x 4 feet long (~1 meter wide x 1.2 meters long).

When planning your poster layout and content, we recommend that you avoid making it too dense and detailed. Bear in mind that during large poster sessions there is rarely enough time for attendees to read all of the information pertaining to the work described in a poster; posters should then maximize the amount of insight for attendees that may have only very little time to devote to a single poster. Your design should make it easy for a casual passer-by to extract the core message from a quick glance, and only provide detailed information on the side or as a weblink for interested parties.

Example Submissions
Please find examples of poster abstracts in the ACM Digital Library in the Posters sections of past SIGGRAPH Proceedings.

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Formatting and Templates

Abstract
The document you submit for review should be a single column PDF, which can be prepared in Microsoft Word or LaTeX – we recommend the use of LaTeX, and the “manuscript” parameter to the \documentclass will prepare the PDF as a one-column document:

\documentclass[manuscript]{acmart}

If you are using Microsoft Word to prepare your submission, print the document to a PDF file

This “submitted for review” PDF may be more than two pages in length.

If accepted for presentation, the final PDF version of your documentation must be no more than two pages in length, including references, and will be generated in TAPS from your Microsoft Word or LaTeX source material.

Abstracts should include authors’ names and affiliations, as the review process is “single blind.”

Poster
Your poster can be designed in any way that you wish, so long as it conforms to the physical size requirements. These will be communicated closer to the conference.

During a large poster session, there is not enough time for attendees to read all of the information described in all posters. One strategy is for posters to provide a key insight for attendees with little time to devote to a single poster, with more detail provided to the side. As guidance, we will provide a template that represents this idea, in both vertical and horizontal layouts and in Adobe Illustrator and PDF file formats. Upon acceptance, the template will be provided.

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Evaluation

Review Process
The review process is conducted by the Posters Jury, which is a panel of experts chosen by the Posters Chair. This process is single blind. Each submission is reviewed by three highly-knowledgeable reviewers. One reviewer is assigned as the primary reviewer and is a member of the Posters Jury, and two additional tertiary reviewers are external to the Posters Jury. One tertiary is invited by the Posters Chair and the other is invited by the primary reviewer. Then, the primary and tertiary reviewers write their reviews. After the reviews are completed, the Posters Jury meets to determine the accept/reject decisions. During this period, a second Jury member is assigned to each submission to assess the reviews and decisions, and to provide an additional opinion as needed. Submission authors receive back the review notes from the jurors, and all submissions discussed at the Posters Jury meeting also receive a short summary review for the decision.

Example Evaluation Criteria:

Concept
How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that combine existing technologies into a new product (e.g., demos, animations, art pieces). Such submissions are evaluated on both the final product and how well the proposed technologies integrate to meet the desired concept.

Novelty
How new are the ideas in this work? Is it a ground-breaking approach to an old problem, or is it an existing approach with a new twist? The submission must demonstrate to the jury that the approach is sufficiently different from existing approaches.

Evaluation
The submission should be evaluated with respect to other approaches: How is it conceptually different? By how much is it faster or easier to use? Does it give more accurate results? This evaluation must convince the Jury that the solution works. This could be with qualitative, numerical, and/or user testing results. Many submissions are rejected because the submission materials did not convince the jury that the improvements were substantial enough.

Completeness
Many submissions are rejected because, while the problem and solution seemed interesting, the materials did not convince the jury that the solution had actually been implemented and evaluated.

Clarity
How well-written is the abstract? How easy-to-follow are the supporting materials? The abstract must effectively communicate both the problem and the solution in enough detail that the jury can evaluate it. If your submission has an animation, simulation, or interactive component, then a clear video is essential.

Interest
Will conference attendees want to see this? Will it inspire them? Are the results or approach appealing to a broad SIGGRAPH audience? A submission in a niche area is more likely to be accepted if the results are exceptionally better than what exists already or if the proposed solution is applicable to other areas.

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Upon Acceptance

Publication rights and the ACM Rights Management Form
Contributors will receive acceptance or rejection notices via email late May 2024.

If your poster is accepted for presentation at SIGGRAPH 2024, you must complete the ACM Rights Management Form. Within 72 hours of notification of acceptance, submission authors will receive an email from “rightsreview@acm.org” with information about and a link to your work’s rights form. When your rights form has been delivered to ACM, you will then receive an email from “tapsadmin@aptaracorp.awsapps.com” with information about the preparation and delivery of your material to TAPS for publication. Please make sure that emails from “rightsreview@acm.org” and “tapsadmin@aptaracorp.awsapps.com” are part of the “allow list” in your email program so that you do not miss these email messages.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2024 programs — Appy Hour, Art Gallery, Art Papers, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the material you submitted for review.

Preparing final materials
If your poster is accepted, you will need to:

  • Complete any revisions to your two-page abstract. The source of your abstract (LaTeX or Word) and any supplemental materials must be delivered to TAPS, ACM’s article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library. Information about the preparation and delivery of your final material to TAPS can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html. Resolve any formatting issues identified by TAPS or by the proceedings production editor.
  • Complete any revisions to your video and supplemental material.
  • Prepare a poster describing your work. Contributors should only present accepted, Jury-reviewed content, not new content.

Camera ready submission

  • 10 June 2024: Provide the name and email of the contributor to receive and distribute the contributor registration codes.
  • 10 June 2024: Complete Stage 2: Program Materials in the Linklings submissions portal by confirming or updating the list of contributor(s), affiliation(s), and 50-word summary statement suitable for conference publicity.Provide a valid ORCID identifier — ACM requires that all accepted contributors register and provide ACM with valid ORCID identifiers prior to publication. Corresponding contributors are responsible for collecting these ORCID identifiers from co-contributors and providing them to ACM as part of the ACM eRights selection process.

    You and your co-contributors can create and register your ORCID identifier at https://orcid.org/register. ACM only requires you to complete the initial ORCID registration process. However, ACM encourages you to take the additional step to claim ownership of all of your published works via the ORCID site.

  • 17 June 2024: Submit the final two-page abstract and final poster to TAPS.
  • 17 June 2024: Submit the final video and final supplementary material to Linklings.

If we do not receive your final abstract and poster by 17 June 2024, you will not be allowed to present at SIGGRAPH 2024.

Student Research Competition
If you requested entry into the ACM Student Research Competition and your poster is accepted, it will be passed to the Student Research Competition Jury for consideration. You will be contacted separately by the Student Research Competition Chair before the conference.

In-Person Experience
If your poster is accepted, you are required to attend in-person at SIGGRAPH 2024 in Denver, along with:

  • You are responsible for printing, bringing, and hanging your poster by the start of the conference.
  • We cannot print your poster or accept shipments.
  • Student Volunteers will be available in the Posters area to provide assistance.
  • Poster sessions: You must be available to present your poster during the Posters presentation sessions: 12:30-1:30 pm on Monday, 29 July, Tuesday, 30 July and Wednesday, 31 July.
  • Technical Papers sessions: Select posters will be presented during the Technical Papers/Art Papers interactive discussion sessions as part of the in-person conference experience. These posters will be selected by the Posters Chair based on thematic similarities between the poster topics and the Technical Papers/Art Papers session themes.
  • We encourage you to bring a portable computer to demo your work. Outlets for power are not available. Small tables may be available in limited quantities on a first-come, first-served basis.
  • Posters are displayed in an unsecured area; do not leave valuable equipment unattended.

Presenter Recognition
Contributor Registration Benefit: One contributor per accepted poster receives a 25% discount off Experience registration and above.

Registration level needed to attend the Poster program: Experience registration and above.

All contributors for the in-person conference will be required to register at the appropriate level.
You will receive an email by early June explaining how to access the registration discount code as well as instructions for registering. The contributor using the discount code is eligible for the early-bird registration rate regardless of when registration is completed. Any additional contributor is required to register at the appropriate registration level for the program, and prevailing registration rates will apply.

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Timeline

25 April 2024, 22:00 UTC/GMT
Posters submission deadline.

Late May 2024
Acceptance or rejection notices are sent to submission authors. Additional scheduling and submission information is sent to authors of accepted submissions.

10 June 2024
Deadline for changes to basic information for publication, including speakers, descriptions, and the representative image.

17 June 2024
Final poster and final two-page abstract submitted to TAPS. Final video and supplemental material submitted to Linklings.

26 July 2024
Official publication date for the ACM Digital Library.

Please Note: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

27 July 2024
Posters need to be put up by 1:30 pm on Saturday, 27 July.

28 July–1 August 2024
SIGGRAPH 2024
Colorado Convention Center
Denver, Colorado, CO

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